Gaming

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MineCon Closing Video

This video was shown in the final session of MineCon. The guys at Hat Film had literally a couple of hours to put it together. Thanks guys!

Hat Films Youtube:http://www.youtube.com/user/HaatFilms

Hat FilmsTwitter:http://www.twitter.com/hat_films

Hat Films Websitehttp://www.hatventures.net

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The evolution of Minecraft

We asked the guys at Hat Films to make an “Evolution” video about Minecraft, showing how the game has evolved over time. Like always, the guys delivers pure epicness. This video was first shown at MineCon in front of a live audience of 5000 and live streamed to many more.

Support the Hat Films stars over at:

Hat Films Youtube:
http://www.youtube.com/user/HaatFilms

Hat Films Twitter:
http://www.twitter.com/hat_films

Hat Films Website
http://www.hatventures.net

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Official Minecraft Trailer

Thank you to Vareide for making this awesome Minecraft trailer!

Check out other stuff from Vareide here:http://www.youtube.com/user/Vareide

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Minecraft XBLA Trailer

Here’s a little teaser for the Minecraft for Xbox 360 release later this winter. Our friends at Hat Films visited our office and made us look like real nerds! Thanks for that dudes ;)

Btw, this can also be downloaded on XBOX Live. 

Here are some awesome Hat Films resources:

Hat Films Youtube:
http://www.youtube.com/user/HaatFilms

Hat Films Twitter:
http://www.twitter.com/hat_films

Hat Films Website
http://www.hatventures.net

LITTLEDINAMIT:

With the recent news of Jens Bergensten, better known as Jeb, taking over Minecraft development after a year of co-developing with Notch, a lot of questions have been sent his way. I sent some of the most asked questions – like what is he working on, how does it feel to take over and others –  to Jeb in interview form, and was lucky enough to receive an answer! Here is a short interview with Jeb.

MFM: What are your feelings on taking over the development? You’ve developed a lot of fan-adored features already, but how does it feel completely be “in charge”?

Jeb: Oh, me and Notch have been working closely the last year so it doesn’t feel very much different. I’ll just continue to work as I’ve always been =)

MFM: You said in another interview you were going to work on the Mod API. I know it’s early to ask for specific details, but a lot of people are wondering do you plan on doing this through a web interface, or directly from Minecraft or the launcher?

Jeb: My plan is that you are going to find and install mods from ingame in the main menu.

MFM: How do you plan to handle it for the modders? Does the old plan of making the latest source code always available still apply?

Jeb: No, we will only release an api that you build your mods upon.

MFM: Are you going to work on the Mod API exclusively, or alongside developing new features for the coming updates?

Jeb: I’ll still add some new features, too. Currently I’m looking for a mod api team that can help me out with the modding stuff.

MFM: You’re also working on Cobalt, do you think taking over Minecraft might take time from developing Cobalt, or vice-versa?

Jeb: Yeah I work fulltime on Minecraft, so I have to work on Cobalt during weekends and evenings. Most of Cobalt’s development is done by Daniel ‘thewreck’ Brynolf and Pontus ‘Kinten’ Hammarberg, though, so I think we will be fine. I just have to help out a little this weekend to prepare for the alpha launch!

And there you have it, ladies and gentlemen. Even though Jeb is ditching the old “early source code access for modders” plan, he’s replacing it with an actual API, which is much better for old modders and people looking to learn modding as well. He’s also looking for a team to assist him, which is probably going to include the amazing folks behind Bukkit, and also means that development will go much easier, since Jeb doesn’t have to do all the work himself, and has better insight on how the modding community works.

It looks like the Minecraft modding community has a very bright future when the Mod API launcher sometime next year (Jeb said not earlier than March).
Stay tuned for more content all about mods for Minecraft and Minecraft itself, and sound off in the comments: How excited are you for the modding API, if you are, and why?

Source: http://www.mods-for-minecraft.com/jeb-interview

Minecraft’s New Boss Puts Mod Improvements, In-Game Books at the Top of the To-Do List

Stephen Totilo:

Minecraft is done, but it’s not really done. The new man in charge of the computer game sensation tells Kotaku that development will continue on the game even though the game is now out.

In fact, it sounds like development is ramping up.

“The current Minecraft plan is to add more people to the team and add a proper modding api,” Jens “Jeb” Bergensten told me over e-mail. I contacted Jeb last week to hear what would be happening now that Minecraft’s lead creator, Notch, handed over the reins on the project to Bergensten, his long-time collaborator on the game. Notch is focusing on new projects at the team’s studio, Mojang.

“The biggest advantage of a mod api is that players will be able to run mods without modifying the game’s binaries,” Jeb added. “Currently it’s quite a hassle to run mods.”

The new Minecraft team will “also work on making the vanilla server suitable for bigger servers.”

Before that new team is in place, however, Jeb says he’ll work on fixing bugs, tweaking performance and adding content, such as allowing users to write books and notes in the game. That feature was teased by Notch back in April. Jeb said he was looking into it today.

Some companies release a game and leave it be. Others release it and then charge a subscription to finance further developments and allow gamers access to evolutions of the game. For the time being, however, it seems that Notch’s company, Mojang, will be improving Minecraft piece by piece just as a way to keep the game enjoyable for the people who already bought it, at no extra cost.

Minecraft has been in various states of publicly released alpha and beta since 2009 and was officially released as version 1.0 on November 18. We reviewed it last week.

Source: http://kotaku.com/5865106/minecrafts-new-boss-puts-mod-improvements-in+game-books-at-the-top-of-the-to+do-list

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MineCon Behind - The-Scenes - Team Mojang

This video shows the team behind the scenes at MineCon. Everyone was nervous, excited and anxious, and everyone had a great time!

Today I’ve fixed some redstone bugs, a powered rail bug and added wool regrowth to sheep. Now it’s time to head home!

notch:

As of yesterday, Jens Bergensten is the new lead developer on Minecraft. He will have the final say in all design decisions, so he will kinda sorta become my boss, I guess. I’ve promised him to not pull rank. ;)

We’ve been working together on Minecraft for a year now, and I’m amazed at how much in synch we two are when it comes to how to design the game. And when we don’t agree, we discuss it and something much better comes out at a result. He’s truly a great person to work with, and I feel very confident handing over the leadership of Minecraft to him.

If you want to contact Jens, he’s on twitter as @jeb_, or you can email him at jeb@mojang.com

Personally, I will now rest for a while, then get back to work refreshed and eager. I’ll be helping out with Minecraft, of course, but also starting work on some new project.

TeamMojang:

MineCon - Into the Nether party

This is a glimpse of the MineCon after party at XS “Into the Nether” with deadmau5

I’ve been a little off lately, but here’s the weekly Minecraft snapshot: assets.minecraft.net/11w48a/minecraft.jar (+minecraft_server.jar)”

“… contains a few bug fixes and changes to farmland trampling and void fog in creative mode”

“Sorry tweetdeck did something to the link, new attempt: http://assets.minecraft.net/11w48a/minecraft.jar